#交互者是否在不可使用名单,在返回1
execute as @n[tag=mystic_pedestal.interaction,type=interaction,distance=..1] on target run tag @s add interaction_player
execute store result score #isin temp run function util:traversal/is_in_list/start {target_NBT_path:"from entity @p[tag=interaction_player] UUID",NBT_path:"from entity @s item.components.\"minecraft:custom_data\".cant_use_players",type:"UUID"}

execute if score #isin temp matches 1.. as @p[tag=interaction_player] run return run function dab:system/mystic_pedestal/inis_use_fail
scoreboard players reset #isin temp
tag @p[tag=interaction_player] remove interaction_player
data remove entity @n[tag=interaction_player,type=interaction,distance=..1] interaction